Tag Archives: gaming

Top 20 Japanese Games that Have Influenced the Gaming World (part 4)

The Legend of Zelda: Ocarina of Time (1998)

Thanks to its big, 3D world, Ocarina of Time was a stunning technical achievement when it was released. It appeared at a whopping 32-megabytes, complete with cut scenes generated in real time. With its lock-on camera and context clues, the game succeeded in bringing a 2D game into a 3D world, which was incredibly difficult and seemed effortless and intuitive.

Dance Dance Revolution (1998)

Dance Dance Revolution (DDR) quickly became a big hit when it was first released in 1998. The game was so revolutionary thanks to the way it combined gaming and physical activity. It shouldn’t be a surprise that this gaming tittle was created by Konami, which owns a chain of health clubs in Japan. DDR even laid the groundwork for future games such as Wii Sports.

Phantasy Star Online (2000)

At that time, speeds were slow, and the infrastructure for internet wasn’t quite there, particularly in Japan. However, when Phantasy Star Online hit the Dreamcast, it was bringing Sega’s science fantasy RPG series to online gaming and also showing a sign of things to come for consoles.

Fate/stay Night (2004)

Fate/stay Night was originally an adult PC game. It made the mainstream jump following a clean version hitting the PS2. The game, along with the franchise it spawned, hasn’t looked back but continued to become one of the world’s most successful visual novels that have ever been made. It has spun off anime and manga and also showed a lot of Japanese gamers how engaging interactive storytelling could be.

Resident Evil 4 (2005)

Resident Evil 4 is one of the most influential games that were released in the 2000s. Third-person shooters such as Gears of War to Ratchet took RE4’s over-the-shoulder camera view and ran long with it. In addition to the contribution of this important and currently widespread mechanic, Resident Evil 4 itself shows Resident Evil in top form.

AT&T seems not to sell its gaming studios

Warner Bros. Interactive Entertainment, owner of studios including NetherRealm, Rocksteady, and TT Games, is seemingly no longer up for sale.

Last month’s reports showed that parent company AT&T, which acquired Warner Bros. two years ago, was looking to offload its gaming division for about $4 billion in a deal that might include a commercial licensing agreement where AT&T can go on to get revenue from its IP like LEGO and Harry Potter. Electronic Arts, Activision Blizzard, and Take-Two, all initially expressed interest, but not any deal followed. Then reports came in that Microsoft had also showed an interest in acquiring the outfit.

However, now it seems AT&T has reconsidered the sale and it is restructuring the organization, instead of selling off its gaming concern to help mitigate its debts. CEO Jason Kilar told staff Warner Bros. Interactive in an email to staff that remains part of the Studios and Networks groups.

A statement from the company says that the Warner Bros. Motion Pictures Group continues to be led by Chairman Toby Emmerich and Warner Bros. Warner Bros. Interactive remains part of the Studios and Networks group, along with their Global Brands and Franchises team including DC led by Pam Lifford, and their Kids, Young Adults and Classics business led by Tom Ascheim, all of which focused on engaging fans with their brands and franchises through games as well as other interactive experiences.

The email didn’t shed light on the change, nor what may next be in store for WB’s gaming division, but Kilar acknowledged to all staff that the changes elsewhere in the organization were much to take in and that they will also successfully navigate them as well.

The news comes just after Rocksteady has confirmed that it is working on a Suicide Squad game. The Batman Arkham developer revealed in a tweet showing an image of a decrepit-looking Superman with a target on his head that the Suicide Squad game will be announced during the DC Fandom event on 22nd August.

Asus GTX660Ti & Guild Wars 2

After using a GTX260 for about 3 years, I decide to upgrade my graphic card so that I can play Guild Wars 2 at the highest setting, because I feel that’s how it should be play and enjoy.

After much consideration I decide to go for the Asus GTX660Ti which was released recently. The card is fast, and runs cool and well I finally am able to play Guild Wars 2 at highest setting with a decent frame rate.

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Click the screenshot below to view the slideshow

A shot of my thief at Queensdale.

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Awesome 2 fans keeps the card cool even during heavy gaming.

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My ranger in the forest with her pet wolf.

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Anyone who read the book Edge of Destiny should know the next two screenshots.

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Exploring different areas in Guild Wars 2

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A bit hard to see, but that’s my warrior doing savage leap.

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In Lion’s Arch, very different than the Lion’s Arch in Guild Wars.

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Got 1-hit KO by level 30 mob.

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My warrior with her rifle.

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Battleground in-front, lots of centaurs

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Swimming underwater before I got kill by high level fishy.

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