The Legend of Zelda: Ocarina of Time (1998)
Thanks to its big, 3D world, Ocarina of Time was a stunning technical achievement when it was released. It appeared at a whopping 32-megabytes, complete with cut scenes generated in real time. With its lock-on camera and context clues, the game succeeded in bringing a 2D game into a 3D world, which was incredibly difficult and seemed effortless and intuitive.
Dance Dance Revolution (1998)
Dance Dance Revolution (DDR) quickly became a big hit when it was first released in 1998. The game was so revolutionary thanks to the way it combined gaming and physical activity. It shouldn’t be a surprise that this gaming tittle was created by Konami, which owns a chain of health clubs in Japan. DDR even laid the groundwork for future games such as Wii Sports.
Phantasy Star Online (2000)
At that time, speeds were slow, and the infrastructure for internet wasn’t quite there, particularly in Japan. However, when Phantasy Star Online hit the Dreamcast, it was bringing Sega’s science fantasy RPG series to online gaming and also showing a sign of things to come for consoles.
Fate/stay Night (2004)
Fate/stay Night was originally an adult PC game. It made the mainstream jump following a clean version hitting the PS2. The game, along with the franchise it spawned, hasn’t looked back but continued to become one of the world’s most successful visual novels that have ever been made. It has spun off anime and manga and also showed a lot of Japanese gamers how engaging interactive storytelling could be.
Resident Evil 4 (2005)
Resident Evil 4 is one of the most influential games that were released in the 2000s. Third-person shooters such as Gears of War to Ratchet took RE4’s over-the-shoulder camera view and ran long with it. In addition to the contribution of this important and currently widespread mechanic, Resident Evil 4 itself shows Resident Evil in top form.