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Top 20 Japanese Games that Have Influenced the Gaming World (part 4)

The Legend of Zelda: Ocarina of Time (1998)

Thanks to its big, 3D world, Ocarina of Time was a stunning technical achievement when it was released. It appeared at a whopping 32-megabytes, complete with cut scenes generated in real time. With its lock-on camera and context clues, the game succeeded in bringing a 2D game into a 3D world, which was incredibly difficult and seemed effortless and intuitive.

Dance Dance Revolution (1998)

Dance Dance Revolution (DDR) quickly became a big hit when it was first released in 1998. The game was so revolutionary thanks to the way it combined gaming and physical activity. It shouldn’t be a surprise that this gaming tittle was created by Konami, which owns a chain of health clubs in Japan. DDR even laid the groundwork for future games such as Wii Sports.

Phantasy Star Online (2000)

At that time, speeds were slow, and the infrastructure for internet wasn’t quite there, particularly in Japan. However, when Phantasy Star Online hit the Dreamcast, it was bringing Sega’s science fantasy RPG series to online gaming and also showing a sign of things to come for consoles.

Fate/stay Night (2004)

Fate/stay Night was originally an adult PC game. It made the mainstream jump following a clean version hitting the PS2. The game, along with the franchise it spawned, hasn’t looked back but continued to become one of the world’s most successful visual novels that have ever been made. It has spun off anime and manga and also showed a lot of Japanese gamers how engaging interactive storytelling could be.

Resident Evil 4 (2005)

Resident Evil 4 is one of the most influential games that were released in the 2000s. Third-person shooters such as Gears of War to Ratchet took RE4’s over-the-shoulder camera view and ran long with it. In addition to the contribution of this important and currently widespread mechanic, Resident Evil 4 itself shows Resident Evil in top form.

Top 20 Japanese Games that Have Influenced the Gaming World (part 3)

Super Mario 64 (1996)

Nintendo has taken a notebook written by Super Mario Bros. they were popping up through the window Super Mario 64. It’s a speaker, but in 3D. You can go anywhere you like. Instead of moving down the set, the 2D approach, the game offers unparalleled freedom.

Citizen Evil 1 (1996)

Resident Evil introduced gamers to the horror of survival, a setting where players have less power and where survival, not killing, is the ultimate goal. The game was not made with a vacuum-big credit to Capcom’s 1989 NES Sweet Home article. But Resident Evil went on to describe the horror that survived and led to a follow-up, spin-offs, and a successful Hollywood film franchise.

Harvest Moon (1996)

Now known as the Story of Seasons, the game appeared on the SNES in Japan in 1996. You plant crops, make money, take care of animals, get married, and deal with storms. Today, there are plenty of free gaming games like this, but Harvest Moon has done it decades ago and removed microtransaction.

Final Fantasy VII (1997)

AKA, how character designer Tetsuya Nomura came to define the style of Final Fantasy house. Final Fantasy VII is a great game. Of course, fans will argue that there are better entries, but, as illustrated by FFVI, which makes FFVII so important in how it brought a generation of players to the PlayStation, and changed the way Final Fantasy games look. Styles and hair and belts would not be the same.

Beatmania (1997)

The play and series presented, Bemani, became the building block for many of the music plays that followed.

Castlevania: Symphony of the Night (1997)

Castlevania: Symphony of the Night came out when the games started moving to 3D. However, Symphony of the Night has shown how the 2D space limit actually opens up the exploration. The result is not one of the best games to beat PlayStation 1, but it is one of the best games ever.

Metal Gear Solid (1998)

At times, it was like watching a movie; at other times, it presented itself as a video game. It was crazy but serious, fun and funny, and, in its day, the view you could see. Metal Gear Solid has made the metal famous, showing a generation of players that they don’t have to kill enemies – they can just pass.

Top 20 Japanese Games that Have Influenced the Gaming World (part 2)

Sonic The Hedgehog (1991)

Going up against Mario is not easy. But Sonic The Hedgehog, thefirst Sonic game, with its wonderful blues and greens, blazing speed, and terrific platforming did a really good job of challenging Mario. In many ways, with all his ‘tude, Sonic was the anti-Mario. The perfect foil for an era in which Sega did what Ninten don’t.

Street Fighter II (1991)

There were several fighting games that debut before Street Fighter II, but after it, no fighting game was the same. You couldn’t miss it if you were in arcades in the early 1990s. In addition to influencing the genre, Street Fighter II was so famous that Nintendo actually designed the SNES controller around this title.

Super Mario Kart (1992)

In terms of fighting games, although Nintendo didn’t just make a racing game, they created their own racing subgenre. There is some argument raised that Mario Kart, which has sold more than 90 million copies, participates in the World of Warcraft as one of the most successful spin-offs ever before.

Super Metroid (1994)

Super Metroid was a flop in Japan when it was originally released in 1994. Gaming players didn’t seem to realize how much Super Metroid brilliantly works. The sound design sets the mood, the visual flair makes it wonderful to have a look at, and cinematic techniques move the story along. There’s an amazing flexibility to the game that you see in modern gaming titles that let players enjoy the experience however they feel fit. You can also do that if you want to race through it. Super Metroid gives the players tremendous freedom in how they played the game.

Chrono Trigger (1995)

Chrono Trigger is a ground-breaking game that had elements seen as standard now, from eschewing random encounters to multiple endings. In addition, an impressive team of developers, an enjoyable story, and an evocative score, all will make you end up with one of the best JPRGs that have ever come out of Japan.

AT&T seems not to sell its gaming studios

Warner Bros. Interactive Entertainment, owner of studios including NetherRealm, Rocksteady, and TT Games, is seemingly no longer up for sale.

Last month’s reports showed that parent company AT&T, which acquired Warner Bros. two years ago, was looking to offload its gaming division for about $4 billion in a deal that might include a commercial licensing agreement where AT&T can go on to get revenue from its IP like LEGO and Harry Potter. Electronic Arts, Activision Blizzard, and Take-Two, all initially expressed interest, but not any deal followed. Then reports came in that Microsoft had also showed an interest in acquiring the outfit.

However, now it seems AT&T has reconsidered the sale and it is restructuring the organization, instead of selling off its gaming concern to help mitigate its debts. CEO Jason Kilar told staff Warner Bros. Interactive in an email to staff that remains part of the Studios and Networks groups.

A statement from the company says that the Warner Bros. Motion Pictures Group continues to be led by Chairman Toby Emmerich and Warner Bros. Warner Bros. Interactive remains part of the Studios and Networks group, along with their Global Brands and Franchises team including DC led by Pam Lifford, and their Kids, Young Adults and Classics business led by Tom Ascheim, all of which focused on engaging fans with their brands and franchises through games as well as other interactive experiences.

The email didn’t shed light on the change, nor what may next be in store for WB’s gaming division, but Kilar acknowledged to all staff that the changes elsewhere in the organization were much to take in and that they will also successfully navigate them as well.

The news comes just after Rocksteady has confirmed that it is working on a Suicide Squad game. The Batman Arkham developer revealed in a tweet showing an image of a decrepit-looking Superman with a target on his head that the Suicide Squad game will be announced during the DC Fandom event on 22nd August.

Facebook and Sony increase output of gaming devices

Facebook and Sony are preparing to ramp up the output of upcoming gaming devices by as much as 50 percent, showing how the two big tech companies are profiting from users’ thirst for home entertainment during the global Covid-19 pandemic, the Nikkei Asian Review has learned.

According to sources, the global leading provider of virtual reality headsets by market share Facebook’s Oculus is eyeing growth of at least 50 percent from last year for its latest version of head-mounted VR devices, pushing production to two million units.

Meanwhile, sources familiar with the matter said that Sony, the world’s No. 2 video game console maker only after Nintendo by shipments, has also raised production orders for its upcoming PlayStation 5 to about 9 million units, from the around 6 million units it had planned in spring. After the Japanese company launched the PlayStation 4 in 2013 and an upgrade in 2016, the PlayStation 5 is the first new generation of the console in seven years.

The big tech companies’ optimism is a robust sign for a wide variety of suppliers in the entertainment segment for the last half of 2020, while many tech industry players are still finding ways to offset the declining smartphone market.

Facebook’s move further underlines its ambition to further expand its footprint in the emerging VR market, where it is the leader with a 35% market share.

In comparison to the cyclical and relatively mature games console market, dominated by Sony, Nintendo, and Microsoft, market watchers said VR was still a nascent market with a lot of players trying new applications. However, gaming is still the most important segment.

Facebook is going to further expand standalone VR, giving users a more immersive experience than PC and smartphone-based VR headsets. Other companies are also jostling for a market share. For example, HTC, formerly a leading smartphone maker, changed its focus from handsets to VR. Sony launched its first PlayStation VR in 2015. Google, Huawei Technologies, and Samsung Electronics all introduced phone-based VR headsets, which use smartphones as the VR headset’s screens.

Tonic Games Group will manage game studios

Tonic Games Group has become the new parent company for game development studios Mediatonic and Fortitude and will oversee the publishing label The Irregular Corporation. It is a sign the company has moved up the world of gaming and wants to build a sustainable long-term business.

The London-based Tonic Games Group has about 300 people making games in seven locations around the world. It has five studios and two publishing offices, and it is partnered with third-party studios in 13 countries across its brand family. These groups were scattered as separate companies, though they had the same ownership.

The new parent company was formed by game creators Dave Bailey, the CEO of Tonic Games Group, and Paul Croft, a co-founder and chief games officer. The parent company has a deep belief in having a positive impact with the games it creates as well as the way those games are created, Croft and Bailey said in an interview with GamesBeat.

Their goal is to find new ways to bring original franchises to the two billion people who play games nowadays. In 2005, Bailey and Croft started Mediatonic as a work-for-hire studio. Their first project, which was made while they were still in college, was a Flash game named Snowman Salvage, and they continued to build games for PopCap Games (presently owned by EA), PlayFirst, and Big Fish Games. It developed specialties in live services, heavily in demand now.

They also wanted to work on new games and new intellectual properties which were their own creations. They wanted a more resilient business.

Mediatonic has now grown into four studios with 230 people making titles like Yahtzee with Buddies for Scopely and Gears Pop for Xbox Game Studios. Mediatonic has 27 games in active development.

Tonic Games Group has a new office in London; however, the team can’t move into it yet due to the coronavirus pandemic. The company raised a $30 million round of funding one year ago, and it has diversified beyond the original business.

Meaning of The Chariot in the Mystical Manga Tarot

When The Fool learned his culture lessons and learned how to make decisions correctly, he was considered an adult – a normal member of society. Like a teenager given a driver’s license, The Fool is ready to move on to the vast world ahead. Like first-time drivers driving down the road, he is inexperienced and focuses all his energy to control everything with his fingertips.

He may feel like he’s clumsy, but he’s obviously ready to move on. In the meantime, every step he takes is new as he mixes expectations – beliefs with what he brings together by personal experience. Will he thrive with his current macro vision or will that disappoint him?

Kết quả hình ảnh cho THE CHARIOT

Predictive meaning: time to control yourself and move forward. Nothing will happen unless someone really takes action. This situation may be new or feel like new or different from previous experience, creating a sense of anxiety or uncertainty.

Perfection at this time is not really necessary. Simply act, act first and then have something to prove later.

You have reins, pick them up and win. Even if you find that too weird, don’t worry. It is possible that your skills have not been verified, but the truth is that you have acquired all of them. Think of this as a driving test. Feel what it will be like and adjust accordingly when you drive.

Kết quả hình ảnh cho THE CHARIOT

If the lesson reverses, ask yourself: am I waiting for others to decide for me? Do I doubt my own abilities or choices? What skills do I need to be ready before I’m really ready?

The character in the card sat in a big screen printed with many patterns of 6-pointed stars. It represents the heavenly army in this Tarot card. The black and white sphinx statues have the same meaning. The Chariot character does not hold the reins, but only holds the wand that appeared in the Magician card.

Learning about the events of the Anime Gundam series

Perhaps everyone is familiar with Bandai Namco’s Anime Gundam series, but quite a few of Gundam anime fans can understand the whole event in detail or know exactly the main events taking place in the Gundam universe star. Do not worry, we will help you return to the main events so that you can track and choose the Gundam ones you are missing.

With nearly 40 years of existence, many Gundam anime series have been produced, and the series does not follow each other’s content. Large numbers, diverse content, which makes it difficult for those who intend to learn about the Gundam do not know where to start. The first thing to keep in mind when choosing to see a Gundam series is the timeline it is talking about.

And in most Gundam series, as well as different timelines, it is about the war between the two sides: the people living on Earth and the people living in outer space. Asking permission to be called Earth and Colonies for brevity and distinction. The first is Universal Century. This is also the universe of the first Gundam series. Universal Century was started from the time humans can live in outer space, after building the colony on side 1.

Above are the anime arranged in the UC timeline, before each series name is the year of release. Although arranged by timeline, most of these anime have independent content. The option most hard-core Gundam fans recommend for newbies is the original Mobile Suit Gundam series. As the original series, most of the time-series concepts and contexts are included in this series, and subsequent series, whether or not they involve content, are more or less influenced by Mobile Suit Gundam.

The downside of this choice is that the series from 1979, with relatively poor current technology and quality, can be annoying or boring for viewers. If you’re not patient enough with the original series, another great option to get started with UC is Mobile Suit Gundam: The 08th MS Team. Produced in 1996, so even at the same time UC79 compared to the original series, The 08th MS Team has better image quality, and content is enough to give newbies what they need to know.

Best online browser games

Online games have been around since the 1970s, creating an entertainment genre that has enthralled people of all ages since then.

There are endless different types of games including strategy, first-person shooter, multiplayer and more. For players who want even more excitement, casino games are a great way to combine the thrill of games with the option of making a financial profit.

Whether you’re a fan of blackjack, poker, roulette or something else, playing casino games in your browser provides you with endless hours of fun. 

Game technology has improved massively since those early beginnings, with many modern titles featuring stunning levels of graphics and features.

Browser games remain hugely popular, with ease of access and iconic titles offering fun for all the family. Read on as we look at some of the best online browser games.

Tetris

If you’ve ever played games online it is highly likely that you will have tried a version of Tetris at some point during your life.

It originally came to prominence on the Game Boy back in the 1980s, with people hooked on the mind-boggling tile-matching format.

Tetris remains one of the most popular browser titles around, inspiring new generations of fans of one of the best puzzle games ever made.

Old School RuneScape

Old School RuneScape is a multi-player role-playing game that has built up a massive following since its release in 2013.

The original version of the game was released 12 years earlier and has had a record-breaking 200 million accounts created during its existence.

Part of its appeal is updates to the game are made on a democratic basis, with players voting on the proposals and a three-quarter majority needed for any changes to be made.

8-Ball Pool

Miniclip’s 8-Ball Pool game is undoubtedly one of the most popular browser games of all-time, with millions of players across the world battling to prove they are a cue master.

You can play solo against the computer to hone your skills, before taking on opponents in single matches or tournaments.

Players can even customize their cue and table, giving the game an added personal touch that makes it stand out from the crowd.

The Half manga princess story Ranma and Rumiko Takahashi

Rumiko Takahashi is one of the best and richest comic painting artists in Japan today. Although she is a woman, she specializes in shounen genre manga, not shoujo. She was favored by readers for the nickname “Princess of the Manga“.

Rumiko Takahashi was born on October 10, 1957, born in Niigata, Japan. According to an article, Rumiko’s love for manga was not much smaller than that of other children at a young age, always fascinated with manga and she used to draw scrawny manga on her pages but never thought about going to it. Become a professional mangaka. However, in an interview in 2000, Rumiko Takahashi himself stated: “I always wanted to be a professional comic artist, right when I was a kid.”

Hình ảnh có liên quan

Through many challenges and difficulties, from family to harsh competition environment, Rumiko with her never-ending passion has completely proved her talent. Right from her first works in 1977-1978, her talent was widely recognized and rated as a “star” that shook the Japanese manga. “We know she will become a star.” It is only a matter of time, her drawings and storyline have something special, the words of the female writer Hikawa Reiko, Takahashi’s classmate at Gekiga Sojuku. Manga Shogakukan awards proved her talent and great influence in the manga.

Rumiko’s works have always achieved high hits and attracted a lot of Japanese otaku. In total, there were over 100 million publications sold in Japan and 170 million publications worldwide. Sales of half of Ranma sold in the fourth volume amounted to 4 million copies, and when episode 4 was first released, episode 1 sold out. The full set of Urusei Yatsura laser discs, priced at $ 2,600 a set, but after a week of launch, the market has run out.

Mezon Ikkoku was even more successful, 80% more sales than Urusei Yatsura. Urusei Yatsura’s club fan has a time of 25,000 members, so it is not surprising that Rumiko is one of the highest-income mangaka, in 2004 her income tax amounted to 1.3 million. USD