Author Archives: Rosemary Curtis

Top 20 Japanese Games that Have Influenced the Gaming World (part 1)

Over the years, Japanese developers have produced a mind-boggling number of video games. Among those games, there are some games that have deeply influenced Japanese gaming, worldwide gaming, or both. Here are 20 of those.

Pac-Man (1980)

Pac-Man, the gaming’s first superstar character, has such an enormous impact. The basic game design is timeless up to now, with players trying to avoid enemies day by day until they got a power-up. Pac-Man’s design and concepts have influenced countless games throughout the years.

Super Mario Bros. (1985)

Super Mario Bros. is not only one of the most important video games ever made, but also one of the most important creative works in the last four decades.

Final Fantasy (1987)

Final Fantasy’s conception and development is one of the great yarns in the world of gaming. Due to the word “Final” in the title and their back against the wall, Square firstly thought this game was going to bankrupt them. But can you imagine Japanese gaming without Final Fantasy?

Dragon Quest (1986)

Dragon Quest hasn’t quite reached the international level of Final Fantasy’s popularity. But in its native Japan, this game is a cultural institution, which has influenced generations of Japanese gamers and game creators. The success of the Dragon Quest helped a young game designer get the greenlight for the RPG. The developer’s name was Hironobu Sakaguchi with his extremely successful game Final Fantasy.

Baseball Stars (1989)

When it comes to baseball games, Baseball Stars is one of the best in the world. It was fun to play and had several features that influenced future sports games and became standard. Using the game’s manager feature, players could create your own teams and players. Players could improve their abilities by using in-game cash earned after wins. Players could play a 125-game season, which could be saved by battery backup.

AT&T seems not to sell its gaming studios

Warner Bros. Interactive Entertainment, owner of studios including NetherRealm, Rocksteady, and TT Games, is seemingly no longer up for sale.

Last month’s reports showed that parent company AT&T, which acquired Warner Bros. two years ago, was looking to offload its gaming division for about $4 billion in a deal that might include a commercial licensing agreement where AT&T can go on to get revenue from its IP like LEGO and Harry Potter. Electronic Arts, Activision Blizzard, and Take-Two, all initially expressed interest, but not any deal followed. Then reports came in that Microsoft had also showed an interest in acquiring the outfit.

However, now it seems AT&T has reconsidered the sale and it is restructuring the organization, instead of selling off its gaming concern to help mitigate its debts. CEO Jason Kilar told staff Warner Bros. Interactive in an email to staff that remains part of the Studios and Networks groups.

A statement from the company says that the Warner Bros. Motion Pictures Group continues to be led by Chairman Toby Emmerich and Warner Bros. Warner Bros. Interactive remains part of the Studios and Networks group, along with their Global Brands and Franchises team including DC led by Pam Lifford, and their Kids, Young Adults and Classics business led by Tom Ascheim, all of which focused on engaging fans with their brands and franchises through games as well as other interactive experiences.

The email didn’t shed light on the change, nor what may next be in store for WB’s gaming division, but Kilar acknowledged to all staff that the changes elsewhere in the organization were much to take in and that they will also successfully navigate them as well.

The news comes just after Rocksteady has confirmed that it is working on a Suicide Squad game. The Batman Arkham developer revealed in a tweet showing an image of a decrepit-looking Superman with a target on his head that the Suicide Squad game will be announced during the DC Fandom event on 22nd August.

Facebook and Sony increase output of gaming devices

Facebook and Sony are preparing to ramp up the output of upcoming gaming devices by as much as 50 percent, showing how the two big tech companies are profiting from users’ thirst for home entertainment during the global Covid-19 pandemic, the Nikkei Asian Review has learned.

According to sources, the global leading provider of virtual reality headsets by market share Facebook’s Oculus is eyeing growth of at least 50 percent from last year for its latest version of head-mounted VR devices, pushing production to two million units.

Meanwhile, sources familiar with the matter said that Sony, the world’s No. 2 video game console maker only after Nintendo by shipments, has also raised production orders for its upcoming PlayStation 5 to about 9 million units, from the around 6 million units it had planned in spring. After the Japanese company launched the PlayStation 4 in 2013 and an upgrade in 2016, the PlayStation 5 is the first new generation of the console in seven years.

The big tech companies’ optimism is a robust sign for a wide variety of suppliers in the entertainment segment for the last half of 2020, while many tech industry players are still finding ways to offset the declining smartphone market.

Facebook’s move further underlines its ambition to further expand its footprint in the emerging VR market, where it is the leader with a 35% market share.

In comparison to the cyclical and relatively mature games console market, dominated by Sony, Nintendo, and Microsoft, market watchers said VR was still a nascent market with a lot of players trying new applications. However, gaming is still the most important segment.

Facebook is going to further expand standalone VR, giving users a more immersive experience than PC and smartphone-based VR headsets. Other companies are also jostling for a market share. For example, HTC, formerly a leading smartphone maker, changed its focus from handsets to VR. Sony launched its first PlayStation VR in 2015. Google, Huawei Technologies, and Samsung Electronics all introduced phone-based VR headsets, which use smartphones as the VR headset’s screens.

Tonic Games Group will manage game studios

Tonic Games Group has become the new parent company for game development studios Mediatonic and Fortitude and will oversee the publishing label The Irregular Corporation. It is a sign the company has moved up the world of gaming and wants to build a sustainable long-term business.

The London-based Tonic Games Group has about 300 people making games in seven locations around the world. It has five studios and two publishing offices, and it is partnered with third-party studios in 13 countries across its brand family. These groups were scattered as separate companies, though they had the same ownership.

The new parent company was formed by game creators Dave Bailey, the CEO of Tonic Games Group, and Paul Croft, a co-founder and chief games officer. The parent company has a deep belief in having a positive impact with the games it creates as well as the way those games are created, Croft and Bailey said in an interview with GamesBeat.

Their goal is to find new ways to bring original franchises to the two billion people who play games nowadays. In 2005, Bailey and Croft started Mediatonic as a work-for-hire studio. Their first project, which was made while they were still in college, was a Flash game named Snowman Salvage, and they continued to build games for PopCap Games (presently owned by EA), PlayFirst, and Big Fish Games. It developed specialties in live services, heavily in demand now.

They also wanted to work on new games and new intellectual properties which were their own creations. They wanted a more resilient business.

Mediatonic has now grown into four studios with 230 people making titles like Yahtzee with Buddies for Scopely and Gears Pop for Xbox Game Studios. Mediatonic has 27 games in active development.

Tonic Games Group has a new office in London; however, the team can’t move into it yet due to the coronavirus pandemic. The company raised a $30 million round of funding one year ago, and it has diversified beyond the original business.

Review KAKEGURUI anime – The best gambling anime in Japan

Since ancient times gambling is often considered a chance, and the house is still profitable. But in Kakegurui, there is no such thing as luck or fortune; they are all tricks of cheating, how to read the opponent, and the art of gambling.

Not just a popular game in the casino, Kakegurui also develops new rules, and new gambling games bring creativity and newness. The game level also grows with each episode, getting more and more complex. The game begins with a cover, a pull, a hammer, but it is played on cards. The rule is to choose three cards drawn with three sheets, scissors, sticks, then choose a card to play, the same rules as the original game. Or the set of playing cards is the same, but there are 130 cards, the probability of winning is only 1/65. Therefore, in Kakegurui’s game, luck is almost impossible. Following Jabami, you will learn the tricky gambling tactics that the opponent uses. At the same time, we also witnessed how she gradually turned the situation, mastering the game in any case.

While waiting for the new gambling related animes in 2020, you can watch this fascinating anime again. Coming to Kakegurui, viewers seem to be easily swept away by Jabami’s crazy emotions. Her emotions seemed to flourish with every game. Start with a calm, gentle, friendly smile, humble way of speaking. After that, Jabami will happily catch his prey by letting the opponent be happy because of the feeling of overwhelming dominance, playing with luck, and studying the opponent’s tricks. And finally, she turned the flag over at the last minute, excited to enjoy the sweet taste, and the crazy joy of gambling.

Along with that character is Kakegurui’s eye-catching graphics, beautiful characters, smooth movement, illustrations when the characters explain the game tricks quite clearly. However, the most impressive impression is the expression of the character. Right from the first episode of the anime, many people were startled by the creepy expression of the character. Therefore, if you say “gambling is crazy”, then from expressions like happy trembling with excitement, saliva splashing when encouraging the opponent, or the eyes flashed, glowing brightly when catching catch the opponent was enough to make the viewer see how crazy it is.

Demon Slayer manga releases final chapter

Demon Slayer: Kimetsu no Yaiba is a success story different from any before it, so manga fans will surely not want to miss the chance to read its final chapter. The widely popular series is amongst the best-selling in the history of Shonen Jump. Earlier this month, reports confirmed that the hit series was planning to come to an end. Now, the final chapter of the manga is out, and moreover it is free for all to read. However, there’s no word on when an official English translation of the final chapter will become available.

The manga of the widely popular series Kimetsu no Yaiba, English name, Demon Slayer, has officially ended. The last and final 205th chapter was finally released on May 17th, 2020.

First appearing in 2016, Demon Slayer follows the story of Tanjiro and his sister, Nezuko, in their journey for revenge. The pair set off to find and slay the demon that not only killed their family but also turned Nezuko into a demon herself. They end up joining the Demon Slayer Corps with their newfound allies, Zebitsu and Inosuke.

The popularity of the manga made American publisher, Viz, pick up Demon Slayer for an official English release. The translated versions started becoming available in 2018 with a few chapters available for free on their website. Unfortunately, there hasn’t been news yet on the release of the official English translation of the 23rd volume of the manga. Currently, the paperback versions sold outside of Japan are only up to volume 13.

Despite the manga having finished, the Demon Slayer franchise will seemingly have no problem staying alive. To that effect, the anime adaptation has become one of the most popular animes since its release and boasts of a very active fanbase. There is also a movie in production that is slated to be released in October of this year, as well as a PS4 game, Tamagotchi toys, and an Android and iOS app all on their way.

Manga Rock site shuts down with Launch of beta app for INKR comics

On Tuesday, manga aggregator app Manga Rock shut down its website and launched a beta app for Android and iOS devices for INKR Comics, which is a new legitimate comics distribution platform. The service is cooperating with publishers such as North American comic and manga publisher Comic Loft, FanFan, Tokyopop, and Tan Comics to digitally publish manga, manhua, and webtoons. The staff of INKR Comics revealed a sample of the launch comic lineup on Sunday.

The platform features the following comics: Su Brothers’ School Life from Comic Loft; Battle Through the Heavens from Zhiyin Animation; Generation Wu by Han, Shaohui Li, and Billy Tan from Tan Comics; Hero And Shero from Tan Comics, and A World Ruled By Cats by Jian Jian from FanFan.

The app’s beta features Home and Explore tabs, an account system, and an adaptive viewer, and it will also add features like My Library and personalized recommendations in the near future.

The developer had once announced plans to make MR Comics a totally official comic platform. Its aim for the platform was to raise awareness of the issues of scanlations, develop contracts and relationships with creators and publishers, set up tools for creators and publishers to monetize and distribute content, as well as convert free scanlation readers and buyers of official content.

Staff formerly planned to remove all pirated content from Manga Rock last year and keep the service accessible while they are developing MR Comics but finally, they decided to remove Manga Rock while MR Comics are being developed since they were still hosting and supporting the practices of piracy inadvertently through the previous service.

Manga Rock launched in 2010, allowing users to either read manga chapters online or download them for reading offline. The disclaimer for the app confirmed that all manga, character, as well as logos belong to their copyright owners. It also stressed that Not A Basement Studio doesn’t have any affiliation with the website hosting the unauthorized manga scans.

The Oshogatsu Japanese Cultural Festival 2020

Do you love Japanese culture? Want to experience firsthand the atmosphere of Japanese festival? So don’t miss the chance to join the Oshougatsu festival 2020. A lot of interesting activities are waiting for you at the festival, well come and let’s explore!

This is an annual, non-profit program to recreate the atmosphere of Japanese traditional Oshougatsu. According to Japanese tradition, the traditional New Year in Japanese is called “Oshougatsu”.

It is derived from the custom of welcoming the New Year god Toshigamisama. This is the symbol of health, luck and prosperity. So when Japan is still celebrating the Lunar New Year as Asian countries.

Kết quả hình ảnh cho Oshougatsu 2020

Oshougatsu Tet takes place from 1 to 3-1. Traditional Japanese New Year has similarities with Eastern countries. However, there are also distinctive customs and traditions with many special etiquette and unique styles of a country rich in tradition.

The Oshougatsu Japanese Cultural Festival 2020 will bring Japanese culture: Fukinagashi paper street, 31,000 apricot flowers, Japanese-style tea room, Chouchin lantern, traditional dance, Flower arrangement art Ikebana, the art of Calligraphy, the art of Origami paper folding, Kirigami, enjoying traditional Japanese food…

Kết quả hình ảnh cho Oshougatsu 2020

Besides, one of the typical activities of young people at the festival is to write wishes and hang Ema wooden charms. They convey their wishes. And they danced yosakoi and experienced trying on Japanese kimono.

Besides, the creativity of young people who love cosplay has brought a rich color to the festival. They have created an interesting atmosphere in the early spring of 2020.

Compared to previous cosplay festivals, this time, the cosplay world has shown a lot of style changes. They refresh themselves from appearance to character appearance. Most of the young people who appear in Japanese kimono and yukata are cute and delicate.

Following the success of the Japanese Cultural Festival, this year, the program promoted more cultural experience activities. They bring to everyone the joyful and cozy atmosphere of the New Year coming from the land of the rising sun.

One Piece and three manga series of Shonen Jump are the most influential today

Right now, Kimetsu and One Piece are the two manga that dominate Shonen Jump. However, since that time, time has passed for many years, currently Naruto and Bleach have ended long ago. So what are the three biggest manga of Shonen Jump now? If we only look at sales, there are two new manga that have occupied the top 3.

Let’s take a look at the 3 most popular manga of Shonen Jump at this time! One Piece has been a mainstay of Shonen Jump sales for many years. In 2020, there is still much debate as to whether One Piece is still the best-selling series. The problem is, while Shueisha says One Piece is the number one series in their magazine for 13 consecutive years. T, Oricon revealed that Kimetsu no Yaiba actually defeated One Piece this year.

One Piece và ba bộ Manga của Shonen Jump có sức ảnh hưởng nhất hiện nay - Ảnh 2.

Even so, it’s undeniable that One Piece is still a “big”. Oricon also provided data showing that One Piece is still the number one sales per episode. Up to four volumes of One Piece are in the top 10 best-selling stories in 2019.

Kimetsu no Yaiba didn’t even make one of Oricon’s top ten best-selling comics. Later, when the anime Kimetsu no Yaiba was released, this work suddenly exploded. The incredible conong form of the anime has caused fans in Japan to flock to buy stories. Even many bookstores in Japan have sold out the manga Kimetsu no Yaiba.

One Piece và ba bộ Manga của Shonen Jump có sức ảnh hưởng nhất hiện nay - Ảnh 1.

By the end of 2019, Kimetsu no Yaiba rose to become the “strong” Shonen Jump manga like One Piece. According to statistics from the data site Oricon, this work also successfully knocked One Piece to become the best-selling manga series in 2019.

The Shonen Jump comic series ranked second on comic book sales in Japan is The Promised Neverland. The story of Emma, ​​Ray and Norman has attracted a lot of attention of readers.

Yes, the top three Shonen Jump manga right now are One Piece, Kimetsu no Yaiba and The Promised Neverland. Not only in Japan, overseas manga readers also love these three works. Yes, the top three Shonen Jump manga right now are One Piece, Kimetsu no Yaiba and The Promised Neverland. Not only in Japan, overseas manga readers also love these three works.

If you are a fan of Manga or Anime then you should go to these places

The team that went to Japan probably knew that Japan is famous for manga and anime. These are considered as spiritual entertainment products for the Japanese people and later it was popularized all over the world. If you are a true fan of Japanese manga and anime, then this article is for you. In this article, I will suggest to you interesting and interesting places dedicated to Otaku.

Akihabara Street is located in the center of Tokyo, the center of famous game, manga and anime culture in Japan. In addition, this place is also famous for electronics and household items.

du lịch tokyo tự túc

This is considered a “paradise” with manga shops and anime flooded the streets. On weekends, there will be cosplayers of manga and anime characters walking around this neighborhood, which is very interesting.

If you are a hard fan of One Piece then obviously this is the place to come. This is a huge and monumental amusement park built in the style of One Piece, located at the foot of Tokyo TV tower, in the city of Minato.

Kết quả hình ảnh cho Công viên One Piece

There are lots of cool games in this area and many One Piece themed attractions, cafes, restaurants and restaurants. You should spend more time discovering it all.

The feature of the Ghibli Museum is that there are no designated sightseeing routes. So visitors are free to start from where they like and in the way they find most interesting. In the museum there are fake doors with the invitation to “Let’s become also lost children”. And behind those doors is the world in Ghibli that will make you curious to discover you don’t want to go home.

Gundan Museum is located on the 7th floor of Diver City Tokyo Plaza shopping center in Odaiba. There is a very famous robot model, the 18-meter-high Gundam robot that stands outside the Diver City building. The beauty of the “super huge” robot models of the museum will make you overwhelmed.